Derail Valley Navigational Aid (Suggested Speed Zones, Default Switch Directions, & Motive Power

This guide is intended to help new players plan their routes and even experienced players who are taking a haul down an unfamiliar line. It includes suggested speeds, the default directions of switches and wyes, and where you can find specific locomotive spawns.

This guide is intended to help new players plan their routes and even experienced players who are taking a haul down an unfamiliar line. It includes suggested speeds, the default directions of switches and wyes, and where you can find specific locomotive spawns.

Speed Limits

Thankfully, in their development roadmap, the devs have outlined that they intend to add speed limit and gradient signs along the line. In the meantime, I have taken the time to travel each route in the game and put together what I believe to be good starting speed limit suggestions for new players or players who may be unfamiliar with a particular route (labeled in yellow numbers on the included map). As I’ve said these speed limits are merely suggestions. There are doubtless many sections of track that I’ve labeled where a player could easily travel much faster depending on their skill behind the brake/throttle or the load that he or she may be pulling. However, if you’re pulling a high paying load that you absolutely want to make sure does not derail, and you’re not particularly familiar with the track you’re traveling on, I believe the speed limits I’ve included are good guidelines to aim for until you get a better feel for the route. Also keep in mind if you’re carrying particularly heavy loads or cars that are a bit prone to derail (such as empty flatbeds) it may be necessary in some places to go even slower than the suggested speed limit. Gradients are, unfortunately, beyond the scope of this guide.

Note on stations, switches and wyes: The mainline track through most stations usually quite straight and the track through the station itself can be taken at high speed, however, you should pay close attention to whether the tracks entering/exiting a station make a sharp turn and adjust speed accordingly. You should plan on going through almost all switches and wyes down the main line at 20km/h regardless of the “speed zone” it may be in. Most of them have pretty sharp turns regardless of the direction you’re taking, even if they look straight on the map. There are two main exceptions: The wye directly south of Steel Mill can be taken at high speed if it is set towards Harbor instead of Farm. The first switch south of that same wye can also be taken at high speed if it is set straight towards Forest South instead of Harbor.

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Derail Valley - Navigational Aid (Suggested Speed Zones, Default Switch Directions, & Motive Power Locations)

Default Switch Directions

On the map with red arrows, I have labeled all wyes and switches down the main line with what direction they are set to by default whenever you spawn into the game. This can help you plan ahead and know what switches you will have to change and what switches you can just cruise through and not have to worry about.

Stations: All stations (except for stations with loop tracks) are automatically set for you to travel straight through them on the main line. You will only ever need to change switches at these stations if you have cars to pick up or drop off at that particular station.

Stations with loop tracks: There are five stations in the game (Forest Central, Goods Factory, Oil Well North, Iron Ore Mine East, and Coal Mine) that are located at the end of a line and so, have a loop track for turning a train around. The default switch setting for those stations is as follows:

  • Forest Central-You are set to go around the loop to the right when you enter the station.
  • Goods Factory-You are set to go around the outside of the loop to the left, however, on the other side of the loop, you are set to go left and into the station on the center track instead of coming back around the loop.
  • Oil Well North-Here you are set to go straight into the station instead of around the loop.
  • Iron Ore Mine East-You are set to go around the loop to the right when you enter the station.
  • Coal Mine-You are set to go around the loop to the right when you enter the station.

Motive Power Spawn

Of course, right now we have the handy dandy spawn function available to us so if we need to, we can plop down whatever locomotive we need whenever and wherever we need it. However, if at some point the devs decide to remove this function or if you’re just trying to play hardcore style, it will be necessary to know what locomotives you can find in what location. The spawn points for the two types of locomotives currently in the game are explained below.

The 621 “Osica” diesel-electric shunter, is capable of spawning at every station on the map and usually does so with a few exceptions that I’ll explain in a moment.

The SH282 “Mikado” steam locomotive does not spawn at as many stations and there are only a couple of places where it is guaranteed to spawn, so it can be more difficult to find. On the map, the black locomotive icons indicate stations where the Mikado will spawn every time you start the game without exception. You will always be able to find a steamer there. The red locomotive icons indicate a station where the Mikado will frequently spawn, however, it usually will not immediately spawn there if you spawn into the game or respawn near that station. You typically have to travel to that station from another location in order to be able to find one there.

Exceptions with the shunter spawn: There are a few stations (such as Oil Well Central and Coal Mine) that only have one locomotive spawn point, but can spawn both types of motive power. If you spawn or respawn near those stations, you will usually find the Osica there, however, if you find that the Mikado has spawned there instead, you will not be able to find the Osica at that location.

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Written by roxbirdwatcher

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